Victory is a rarity within the game. I like to think of it as the equivalent of a 6* rarity for the game as that is essentially what it is. Below I am going to cover the different kinds of Evolution / Awakening in the game and what you need to perform said Evolution / Awakening.
2* -> 3*
The card will need to be max level to perform this Evolution. This Evolution will require any 2 characters that are 2* rarity.
- The card changes from Bronze to Silver
- The card art changes
- A star is added to the star total
- The outer glow on the name changes to a Blue colour
- The outer glow on the star total changes to a Silver colour
- The unit will gain a new skill
- The unit will gain a new passive
- The unit’s Leader Skill will improve
- and of course the max stats and max level are increased.
3* -> 4*
The card will need to be max level to perform this Evolution. This Evolution will require any 3 characters that are 3* rarity.
- The card changes from Silver to Gold
- The card receives a background screentone effect
- A star is added to the star total
- The outer glow on the name changes to a Gold colour
- The outer glow on the star total changes to a Gold colour
- The unit will gain a new skill
- The unit will gain a new passive
- The unit’s Leader Skill will improve
- and of course the max stats and max level are increased.
4* -> 5*
The card will need to be max level to perform this Evolution. This Evolution will require any 4 characters that are 4* rarity.
- The card art changes
- The card changes from Gold to Rainbow
- Background text is added
- The background screentone effect changes
- The outer glow on the name changes to a rainbow colour
- A star is added to the star total
- The outer glow on the star total changes to a Rainbow colour
- The unit will gain a new skill
- The unit will gain a new passive
- The unit’s Leader Skill will improve
- and of course the max stats and max level are increased.
5* -> Jump
The card will not need to be max level to perform this Awakening. This Awakening will require the necessary medals from the First of the North Star event.
- New background text is added to the card and the old text is removed
- The area below the series logo is extended to the bottom of the card
- The Gold Stars are replaced with Rainbow Stars
- More green panels are added
- The name, type flame and card background receive a prismatic overlay
- The white band across the card is extended to fit the green panels and receives a new pearl effect finish
- The card art changes and is now animated
- The unit will replace it’s old Ultimate Attack with a new one
- The unit will gain a new skill
- The unit’s Leader skill will Change
- In some cases the unit’s Characteristics will change
- and of course the max stats are increased.
5* -> Victory
The card will need to be max level to perform this Evolution. This Evolution will require any 5 characters that are 5* rarity.
- The background text is removed and a new quote is placed over the top of the card
- The Gold stars are replaced with the Victory Logo
- The area behind the series logo is replaced with a prismatic effect see through panel
- and of course the max stats and max level are increased.
Victory -> Victory Jump
The card will not need to be max level to perform this Awakening. This Awakening will require the necessary medals from the First of the North Star event.
- A new quote is added to the card and the old one is removed
- The area below the series logo is extended to the bottom of the card
- The Victory Logo is replaced with a Rainbow Victory Logo
- The green panels are removed
- The name, type flame and card background receive a prismatic overlay
- The card art changes and is now animated
- The unit will gain a new skill
- The unit’s Leader skill will Change
- In some cases the unit’s Characteristics will change
- The unit will replace it’s old Ultimate Attack with a new one
- and of course the max stats are increased.
Jump -> Victory Jump
The card will need to be max level to perform this Evolution. This Evolution will require any 5 characters that are 5* rarity.
- The background text is replaced with a quote over the top of the character
- The area behind the series logo is replaced with a prismatic effect see through panel
- The Rainbow stars are replaced with a Rainbow Victory Logo
- The Ore Collection text is also changed to a rainbow
- The green panels are removed
- and of course the max stats and max level are increased.
Event Characters
Event characters typically start at 3*. They use their own special evolution material to evolve from 3* to 4* to 5* and finally to Victory. The special evolution material is normally associated to the event it comes from and will be available in the event store, from event missions or as a stage clear reward for the event;
Eg. Gokudera uses dynamite as an Evolution item. You can get these items from the Katekyo Hitman Reborn event if it is on. You need:
- 3 x 3* Dynamite to evolve to 4* Gokudera
- 4 x 4* Dynamite to evolve to 4* Gokudera
- 5 x 5* Dynamite to evolve to Victory Gokudera
Fodder Characters
Fodder characters are currently only available from the Power Up Gacha. Fodder characters can only be summoned in their 2* or 3* rarity. These units cannot be Overboosted and can only be evolved to 4* rarity. They are evolved through the same method as any standard character.
Video guide