Thank you for playing Jumputi Heroes. Today we will share some responses to player inquires and give you some more information on updates that are currently being worked on.
Regarding the handling of character duplicates
This is a continuation from last month’s post. You will be able to obtain an new item called Mega Puti Trade Medals when you sell a Limited Grade Unit. These medals can be traded in at the exchange for Limited Choice Tickets, Guaranteed Limited Tickets, various power up items such as Jewels and Scrolls, and other consumable items.
Mega Puti Trade Medals and their exchange are scheduled to be implemented in the mid-March 2023 update.
The lineups of the Limited Choice Tickets and Guaranteed Limited Tickets from this exchange will be divided by release date and the number of tickets that can be exchanged will be adjusted to make it easier for users to acquire characters they do not yet own.
*The lineup is currently under development and may be subject to change before release.
About Unity Battle play time
We have received feedback from players regarding Unity Battle. Many players feel that it takes too long to gain points in Unity Battles. The bounty poster system currently requires you to clear every level from lvl 1 to lvl 30, but we are considering making adjustments so that players can reach the final level faster.
We are considering omitting the levels in-between, such as jumping straight from lvl 1 to lvl 5 to lvl 10 or lvl 1 to lvl 10 to lvl 20 to lvl 30. We are hoping we will be able to make the game mode less time consuming and more enjoyable.
We are also considering updating the line-up of the Soldier’s Soul Exchange.
Problems with receiving campaign rewards
As discussed in this post, there was an issue with players receiving campaign rewards through LINE. As of 01/24/2023 this issue should be resolved for all players.
Regarding the recent update to Super Dimensional Battle
We have received lots of feedback from players since Super Dimensional Battle returned. We will be improving the game mode in the future based on our observations of how players are playing it. For example we may be adjusting how easy it is to fill the Burst Gauge, adjusting the number of Block bubbles that appear, adjusting the number of times you can play per day, etc.
Regarding the implementation of the Densetsu Grade character Ging Freecss
We have received various comments about this. We are particularly sorry for our failure to provide sufficient advanced notice about this release. We have divided our response into categories according to the type of feedback we have received.
Why couldn’t Ging be added for the 5th Anniversary instead?
The problem is that, if we release Ging for the 5th Anniversary, then when the Taiwan Version reaches their anniversary, we will need to release a new exclusive Densetsu character so there will still be a discrepancy between versions.
Therefore, a choice had to be made between not having Ging in the Japanese version or having him appear in the Japanese version outside of the regular Anniversary and Half Anniversary Densetsu releases.
Also, the content of the 5th anniversary event has already been put together, so it would be difficult to make changes to make space for Ging.
Some people have said, “Why don’t you just have Ging appear on the 5.5 anniversary instead of the 5th anniversary then?” however, as mentioned earlier, because the Taiwan version has 3 releases for top grade units on their calendar each year (Anniversary, Half Anniversary and Lunar New Year) we will always be in a situation where, the Japanese version will be behind in top grade unit releases unless we find a third time and place on our calendar to release these units.
We had to make a choice between not adding the characters from the Taiwan version to the Japanese version, or matching up the pace of character implementation between versions.
We apologize for the lack of coordination we’ve had with the Taiwan version management team. The Japanese version management team had not yet decided on how we would handle this matter, so we were unable to provide clear information on the matter ahead of time.
The Taiwan version of the game treat the Lunar New Year celebration in a similar way to an anniversary. We expect that the Lunar New Year event will be held in a similar way each year on the Taiwan version. We are hoping that, in the future, we can plan an event to be held at the same time on the Japan version.
We will do our best to inform you of such events ahead of time in the future.
Couldn’t you have let us know about this earlier?
Due to the announcement schedule for the Taiwan version, this information was provided to Japanese players after the announcement on the Taiwan version.
We didn’t want to spoil the reveal of Ging for the Taiwan players, however we could have given an announcement to the Japan version that warned of a Densetsu grade unit releasing for Lunar New Year and not revealed the name.
In the future, we will strive to make more frequent announcements for information like this and make such announcements much earlier, especially when we are deviating from the content announced on the road map.
With releases like this coming out, isn’t it clear that there aren’t enough Rubies being distributed?
We are considering the balance for the distribution of rubies, not only for the appearance of new Densetsu grade units, but just in general, we have had a lot of feedback regarding a lack of rubies.
We have also received lots of requests from players to adjust the distribution of Jewels since there are more Limited Grade units coming out and there are lots of characters who can now reach level 15. We are taking this feedback into consideration.
We will also make every effort to avoid sudden “irregularities” in the calendar like this in the future. If a release like this is planned again, a proper advanced announcement should be made and Rubies should be distributed in a proper manner to help players prepare.
That’s all for the feedback this month, but we would like to take this opportunity to update you on the progress of the Hidden Potential System and some changes to our plans for Jewel releases in the future.
Progress on the Hidden Potential System Update
We are continuing preparations for this update to drop on the 5th Anniversary and this month we would like to demonstrate how much stronger you can expect your characters to get after powering them up with the Hidden Potential System.
Our vision for this update was to let players use their favorite characters for a longer period of time by giving them more potential power. For our example today we will be using the character Monkey D. Luffy from One Piece who appeared right at the start of the game’s lifecycle. With this update, his stats can be increased significantly and he can also obtain new abilities.
Unlocking a character’s hidden potential will require a large number of enhancement books, jump souls, new items, etc.
As always, these items will be obtainable from various places including events and exchanges and we will be adjusting how many of these items you can get as time goes on. The intent for this update is for you to strengthen characters over time rather than all at once.
In addition, although there will be differences in the stats and abilities of each character depending on the release date, we are making adjustments so that there won’t be a large difference in the benefit that can be gained for any 2 characters who have had their hidden potential fully maxed out.
With the introduction of the Hidden Potential System, adventures will become easier to clear, so we are considering adding the next difficulty level.
Also, at the time of release for this update, we are operating under the assumption that the abilities and stats gained from the Hidden Potential System will not be active in Tower. But we do plan to observe how people are playing after the update and from there will consider having special seasons of Tower where these boosts may be active.
*These images are development previews and are subject to change
We will proceed with our work on this update and we will try not to stray too far from the information we have been reporting to you, but please note that there may be slight tweaks or unavoidable changes due to unforeseen circumstances.
Specification changes regarding the Jewel exchange
In a previous post, we discussed the idea of potentially allowing players to trade in excess Hero Jewels for Jewels at the exchange. After observing the current situation regarding Jewels, we have decided to put off that idea for now as we believe it doesn’t resolve the current problem with the lack of Jewels and will instead just create a shortage of Hero Jewels.
However, we will be adding more methods of obtaining Jewels in the future such as new events, adjustments to Super Dimensional Battle rewards and more where appropriate. We will be keeping a close eye on the overall Jewel supply and considering the best way to handle improvements moving forward.
To apologize for the inconveniences we have caused and to thank you for playing Jumputi Heroes, we have distributed 500 Rubies to all players gift boxes (you will have already received this in your gift box if you have logged in since 01/27).
Please continue to share your input on Twitter with the hashtag #プチ友の声 so we can respond to your inquiries, we will also be updating you on the things discussed in this post in the future.
We will make every effort to make as many improvements as possible in the future, so please continue to support Jumputi Heroes.
Thank you for your continued support!
Jumputi Heroes Development Team
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