A “Koma” (or Panel) is an Item that can be equipped to characters. Koma can do all sorts of things, including Stat buffs, allow units to inflict statuses, block debuffs etc. These items will be obtainable as rewards from quests and other places.
About Koma
You can Enhance these Koma by using Jump Gold, however there is a chance for a Koma enhancement to fail so be prepared.
By enhancing them you can increase their strength or add bonus effects! Bonus effects will be earned at levels 4, 8 and 12. The max level for all currently obtainable Koma of all rarities is level 12.
Equip Koma to your characters in the Koma screen which can be found in the character menu at the bottom. There are 6 slots for each character, try equipping matching Koma to experiment with set bonuses. Different rarity Koma will boost stats in different ways and by different amounts but Koma can be put into sets that give special bonuses!
Set Bonuses
There are many different kinds of Koma. Equipping multiple of the same kind of Koma will result in a Bonus!
4 x Strong Blow Koma Set Bonus: +25% Attack
2 x Iron Wall Koma Set Bonus: -10% Damage Received
2 x Satisfaction Koma Set Bonus: +12% chance of Critical Hits
2 x Mystery Koma Set Bonus: +15% Ultimate Attack Damage
4 x Resistance Koma Set Bonus: Negate Status Debuffs 3 times
4 x Sleepiness Koma Set Bonus: 25% chance to inflict Sleep with each normal attack
Stat Buffs
Below are the Stat buffs that can be gained from Koma, translated into english so you can get used to recognising them:
攻撃力 = Attack
防御力 = Defence
HP = HP
クリティカル率 = Crit Chance
素早さ = Speed
Koma Quest
Boost the capabilities of your units using the equip item “Koma”! There are two quests available to help get yourself some of the Koma
[Strong Blow – Mystery – Sleepiness] Koma Quest
[Iron Wall – Satisfaction – Resistance] Koma Quest
Advance through these stages for a chance at High Rarity Koma!
Koma will be added in many ways, not just these Koma quests, so be aware they will come soon to other places. You can find them in Story mode already!
You will receive set Koma for clearing Koma stages once. Once you have cleared them then you can farm them for even higher rarity rewards! One will drop per run regardless of difficulty.
[Strong Blow – Mystery – Sleepiness] Koma Quest
The enemies you face will be Strength andPhysical type. Agile and/or Technique types are recommended.
Farmables Stage 1
2★ ~ 4★ Strong Blow & Mystery Koma
1★ ~ 3★ Sleepiness Koma
Farmables Stage 2
2★ ~ 4★ Strong Blow & Mystery Koma
1★ ~ 3★ Sleepiness Koma
Farmables Stage 3
3★ ~ 5★ Strong Blow & Mystery & Sleepiness Koma
Farmables Stage 4
3★ ~ 5★ Strong Blow & Mystery & Sleepiness Koma
[Iron Wall – Satisfaction – Resistance] Koma Quest
The enemies will be Agileand Technique type. Intelligence and/or Heart types are recommended.
Farmables Stage 1
2★ ~ 4★ Iron Wall & Satisfaction Koma
1★ ~ 3★ Resistance Koma
Farmables Stage 2
2★ ~ 4★ Iron Wall & Satisfaction Koma
1★ ~ 3★ Resistance Koma
Farmables Stage 3
3★ ~ 5★ Iron Wall & Satisfaction & Resistance Koma
Farmables Stage 4
3★ ~ 5★ Iron Wall & Satisfaction & Resistance Koma
This is a work in progress to attempt to put all the terminology from the game together.
Bear in mind that for many of the translations we do not use the literal translation but the thing that best suits the situation eg. All Rounder is what we have translated “万能” as, however, “Universal” would be more accurate. We went with All Rounder because we already use the term “Universal” for Universal Scrolls.
Types:
Icons:
Text:
力 = Strength
知 = Intelligence
速 = Agile
技 = Technique
体 = Physical
心 = Heart
Classes:
Icons:
Text:
攻撃 = DPS
防御 = Tank
万能 = All Rounder
補助 = Support
回復 = Healer
Characteristics
There are a lot of characteristics in this game so I have put them in their own list which can be found here
Skill Scrolls
These scrolls are used to increase the level of a skill. Every character in the game (so far) has 10 skill levels. Each level up will lower the cooldown of the skill by 1 second. Some skills also grow in power / potency or gain new abilities as they are levelled up.
Sizes (Rarities):
Skills scrolls come in 3 sizes (Small [小], Medium[中] and Large[大]):
Classes:
Scrolls come in 6 classes. One for each of the character classes in the game and one universal class. The universal scrolls are used by every character alongside the scrolls of their own class.
攻撃の型のスキル強化書 = DPS Scroll
防御の型のスキル強化書 = Tank Scroll
万能の型のスキル強化書 = All Rounder Scroll
補助の型のスキル強化書 = Support Scroll
回復の型のスキル強化書 = Healer Scroll
全ての型のスキル強化書 = Universal Scroll
Scrolls can be farmed from the daily scroll events and they also are normally included in the points shop for most events. Universal scrolls are also available as a drop on the daily scroll events but you will need a lot of them so you will need to also get them from clearing the daily missions, they will also be available from the Legend Arena store.
Character Stats
Every character has a set of 4 stats:
攻撃力 = Attack
防御力 = Defence
最大HP = Health Points (HP)
素早さ = Speed
What do they mean?
Attack is the amount of damage your attacks do, this number is also factored in when a Skill or Ultimate Attack uses a __% damage infliction eg. 150% damage skill on a character with 1000 Attack will do 1.5 x 1000 damage (1500)
Defence is how much you can reduce the damage enemies hit you for
HP is the amount of damage a unit can take before it is defeated, when a unit is defeated it can no longer be used in that battle
Speed decides who gets to attack first, speed can also reduce the wait time for a unit’s Ultimate Attack
Leader Skills
Leader skills are broken down into 3 parts:
Type of Boost
Who receives the boost
Boost amount
Type of Boost
So far we have only seen leader skills boost four things:
攻撃力 = Attack
防御力 = Defence
最大HP = HP
クリティカル率 = chance of Critical hits
These four things can also be boosted by passives which typically are more complex than leader skills
Who receives the boost?
This will most likely change in the future but currently we have only seen 2 different groups get boosted by a Leader Skill:
Types
Characteristics
Boost Amount (Multipliers):
Multipliers will typically appear towards the end of a boost or reduction and will be accompanied with the text “アップ” – UP.
Below are the multipliers in descending order of power:
特大 = Extreme
大 = Large
中 = Medium
小 = Small
There are also instances where a boost or reduction will have no value and will simply have the text “アップ” – UP, with no multiplier text next to it.
Leader Skill Example
I’m going to break down a leader skill here into its parts to show how the informations above applies to a leader skill
Chosen by the Arrow – Giorno Giovanna
Leader Skill: 速・カ・体属性の最大HP大アップ
How do I read this?
速・カ・体 = Agile and Strength and Physical
属性 = Attribute (Type)
の = of
最大HP = Maximum HP
大 = Large
アップ = UP
Assembly
So we translated this leader skill as:
UP Large Maximum HP of Attribute (Type) Agile and Strength and Physical
That translation by itself is fine but to make it a bit clearer we have this translation in the database as:
Boost the HP of Strength, Physical and Agile units by a Large amount
Let’s try another:
Super Paopei Cyborg – Li Nataku
Leader Skill: 心・体属性の攻撃力特大アップ
How do I read this?
心・体 = Heart and Physical
属性 = Attribute (Type)
の = of
攻撃力 = Attack Power
特大 = Extra Large
アップ = UP
Assembly
So we translated this leader skill as:
UP Extra Large Attack Power of Attribute (Type) Heart and Physical
We have this translation in the database as:
Boost the Attack of Heart and Physicalunits by an Extreme amount
Buffs / Debuffs
Buff / Debuffs in this game can be split into 2 categories
Status
A status condition is similar to status conditions in a game like pokemon, they don’t affect your stats but affect you in some other way:
気絶 = Stun:
行動不能 = Immobilize: Stops a unit from doing anything
必殺技封印 = Ultimate Attack Seal: Stops Ultimate Attack from being used
氷結 = Freeze: Stops a unit from doing anything
やけど = Burn: Causes damage per turn
毒 = Poison: Causes damage per turn
恐怖 = Fear: Chance to seal Skills and Ultimate Attack
Blind: Chance for normal attacks to hit the wrong characters
出血 = Bleed: Causes damage per turn
Heavy Bleed: HP gets drained to 1 at the start of next turn (same kanji as Bleed but will state different effect)
自動回復 = Auto Recovery: Heals per turn
魅了 = Charm: Unit will attack their own allies or themselves
ダメージが効かなく = Block: Prevents damage being dealt to the unit
仲間への通常攻撃を代わりに受 = Guard: Unit will take damage for their allies
Stat
A stat condition is a condition that has a direct impact on a unit’s stats, it can either boost or reduce the stats of a unit:
攻撃力 = Attack
防御力 = Defence
最大HP = HP
クリティカル率 = chance of Critical hits
素早さ = Speed
スキルダメージ = Skill Damage
必殺技威力を = Ultimate Attack Damage
HP回復効果 = Effect of Healing Skills
攻撃した際のダメージ = Damage Dealt
受けるダメージ = Damage Received
Items
Icons:
Text:
★5確定キャラクターガシャチケット = 5★ Gacha Ticket
アリーナカード = Arena Stamina
ジャンプゴールド = Gold
キャラクターガシャチケット = Gacha Ticket
ゴールドアップ = Gold Boost
ジャンプオーブ = Jump Orb
メモリアルポイント = Memorial Stone
パワーアップガシャチケット = Power Up Gacha Ticket
ジャポビタン = Stamina Bottle
強化ベンチプレス = Bench Press
強化ダンベル = Dumbbell
ブーストドリンク = Over Boost Soda
What do they do?
5★ Gacha Ticket = A single pull on a Gacha that only has 5★ cards in it (this gacha does not include Jump Units)
Arena Stamina = Use these cards to refill your stamina for Legend Arena
Gold = The standard currency for the game, used for most things in game
Gacha Ticket = A single pull on any Gacha (not including the 5★ Gacha)
Gold Boost = Can be activated before running a stage to double the Gold Earned
Jump Orb = The premium currency for the game, used for summoning on gachas, Expanding character boxes and refilling stamina.
Memorial Stone = The secondary currency for the game, use these exclusively on the scene gacha, collect scenes to level up your account and equip the scenes to your characters to power them up
Power Up Gacha Ticket = A single pull on the Power Up Gacha, a gacha that only has select beginner units and fodder units (as well as dumbbells)
Stamina Bottle = Use these bottles to refill your stamina for normal quests
Bench Press = A special type of dumbbell, this item will level any character that is the same colour from 1 to 60 (if they are Victory evolved)
Dumbbell = Use this item to boost a character level. They come in 4 sizes; Small, Medium, Large and Bench Press. They normally come in all 6 in game colours but in the past there has been a 7th variety of dumbbell called a Rainbow Dumbbell
Over Boost Soda = Use this to boost the Over Boost of a character that is the same colour.
Medals
Medals are required to Jump Awaken units. There are two types of medals:
Era Medals
Series Medals
Era medals are used to Jump Awaken units from the era they are from, Series medals are used to Jump Awaken units from the series they are from. Both can be obtained from events.
Take you to the Settings menu, this menu includes:
Changing your Nickname
Changing sound and animation settings
SNS / Account Link
Other Stuff
8) Stamina Bar
This displays how much stamina you have. You need stamina to participate in events. Your stamina will sometimes increase when you level up.
9) Stamina Overflow
When you get a stamina refill either from using orbs, from using a stamina bottle or from a level up, if the amount of stamina you are refilling by is greater than the size of your stamina bar, the excess stamina will go into Stamina Overflow.
When your Stamina Overflow reach 100, you will receive a +100 Stamina Bottle, which you can use to refill 100 stamina whenever you need it.
10) Banners
Event, Summon, Sale or Legend Arena banners can appear here. Click them to go to the thing they are advertising.
11) Follow List
This takes you to the list of people you follow. The people you follow will appear frequently on your guest list when starting a battle. The only way to follow someone is by adding them after using them as a guest.
12) News
This will take you to the news page. This is where the developers tell us what is going on in the game and what is coming soon.
13) Training Campaign Missions
This menu option will only show up during special events. Here you will be able to claim special event rewards.
If you are new to the game there will also be an option above this for Beginner Quests
14) Gift Box
This is where certain rewards will be sent, some items will expire after a while so if you see anything in here that you want/need then make sure to collect it as soon as you can.
15) Missions
This is where Event, Lifetime and Daily missions will show up. Some rewards will be sent to the Gift Box when claimed.
16) Main Menu
This button will let you navigate back to this main screen when you are in other menus.
17) Scene Shop and Collections
This button will take you to the Scene Gacha screen. From there you will be able to summon on scene gacha, examine scene collections and browse your character and scene log.
18) Battle Menu
This will take you to the battle screen, from here you can choose from Events, Story Mode, Battle Tower and daily dungeons.
19) Legend Arena
Legend arena is this games version of PVP.
20) Gacha Menu
This menu contains all the currently available gacha banners, including:
Event Banners
Guaranteed 5* Summons
Era Banners
Power Up Banner
21) Team Menu
This is the menu that contains all the actions relating to your characters;
Legend Arena is Ore Collection’s equivalent of PVP. You challenge the teams created by other players in the game and earn BP & AP. But remember, other teams can challenge you too and your rank will be affected so be prepared to Attack and Defend!
How do I access Legend Arena?
In order to participate in Legend Arena you must have finished Jump Story (Story Mode) Volume 2. Once you have completed that, Legend Arena will be selectable from the main menu.
Legend Arena Menu
The screenshot below should give you a rough overview of how to interact with the Legend Arena GUI.
Legend arena will give you 8 opponents. Beating these 8 opponents will give you a board clear bonus, if you can’t clear the board then hit the refresh button to get 8 new opponents.
When challenging an opponent you can view their team before battle and see the rarity of their cards, use this information to plan your battle strategy.
Information like Overboost and Skill level are hidden.
Arena Points
AP or Arena Points are the currency of this game mode. Use AP in the AP store to purchase items such as; Power Up Tickets, Gacha Tickets, character cards, OB Soda and much more.
AP will be earned from every fight, regardless of whether you win or not, however winning will earn you more AP than losing.
The amount of AP you earn per fight depends on:
Your current Rank
The outcome of the battle
1st battle or Counter Attack
The higher your rank is, the more AP you will accumulate from battle. Counter Attacks also rewards more AP than normal battles.
Arena points do not reset and cannot go down without being spent.
Battle Points
BP or Battle Points are the points that determine your rank. The higher your BP is the Higher ranked you will be. You can earn and lose BP from battles. Other users can challenge you and this can also earn and lose you BP.
The amount of BP earned/lost from a fight is affected by:
Your current Rank
The rank difference between you and your opponent
The outcome of the battle
1st battle or Counter Attack
Counter Attacks Reward more BP.
You will earn BP from wins and lose BP from losses. The BP will vary based on the opponent, as follows:
Beating an enemy with a Lower Rank than you will have a SmallPositive Impact on your score
Beating an enemy with a Higher Rank than you will have a Large Positive Impact on your score
Losing to an enemy with a Higher Rank than you will have a Small Negative Impact on your score
Losing to an enemy with a Lower Rank than you will have a LargeNegative Impact on your score
An example of this would be:
Victory against a person 2 ranks higher than you +22pt
Defeat against a person 2 ranks higher than you -18pt
Victory against a person 1 rank higher than you +21pt
Defeat against a person 1 rank higher than you -19pt
Victory against a person the same rank as you +20pt
Defeat against a person the same rank as you -20pt
Victory against a person 1 rank lower than you +19pt
Defeat against a person 1 rank lower than you -21pt
Victory against a person 2 ranks lower than you +18pt
Defeat against a person 2 ranks lower than you -22pt
These numbers will go higher and lower depending on the context of the battle.
Ranks
Ranks will be determined by your BP. Your BP at the end of the season will determine what rewards you receive. It is not enough to just reach your desired rank you must maintain said rank until the end of the season.
Elite Tier (Rainbow)
Elite 1 – 2000 BP and above
Expert Tier (Gold)
Expert 3 – 1900 ~ 1999 BP
Expert 2 – 1800 ~ 1899 BP
Expert 1 – 1700 ~ 1799 BP
Pro Tier (Silver)
Pro 3 – 1600 ~ 1699 BP
Pro 2 – 1500 ~ 1599 BP
Pro 1 – 1400 ~ 1499 BP
Semi-pro Tier (Bronze)
Semi-pro 3 – 1300 ~ 1399 BP
Semi-pro 2 – 1200 ~ 1299 BP
Semi-pro 1 – 1100 ~ 1199 BP
Rookie Tier (Blue)
Rookie 3 – 1050 ~ 1099 BP
Rookie 2 – 1000 ~ 1049 BP
Rookie 1 – 900 ~ 999 BP
Amateur Tier (No Star)
Amateur – 899 BP and below
BP Reset
The BP & Ranks will reset at the start of each round/season.
Players can however gain a favorable start based on their previous season performance.
Your rank at the end of the season will determine what rank you start at next season!
Expert 1 & above will be deranked to Semi-pro 3
Pro Tier and Semi-pro Tier will derank one tier (eg. Pro 2 becomes Semi-pro 2)
Rookie Tier and below will derank to Amateur Tier
The Battle Log & Counter Attacks
Information on the last 10 challenges against your team will appear in the “Battle Log”. It will be possible to “Counter Attack” people who have challenged you. Winning a “Counter Attack” will give you a “Counter Attack Success Bonus” on top of the standard points you will earn.
About Stamina Refill
In Legend Arena, you are able to refill tickets, it will cost you 5 Jump orbs for 10 Stamina Tickets.
I get a lot of questions about team building (especially for Legend Arena) so I figured I’d make a post explaining some of the basics of making a team.
Colours/types?
These are the names of the types as they will appear in the Database. A unit’s type will be an important thing to consider when team building.
Leader Skills
One of the first things you should consider for your team is, who will be in the leader slot? There are 4 things to consider when selecting your leader:
This will depend on who the unit is. Obviously if you have a unit who you want to survive long enough to get off their Ultimate attack eg. SSJ Goku, you will want to put them in a support slot instead, even if you like their leader skill.
You also have to consider seals/roll-backs, characters like Bobobo are hard to deal with if your unit is in the main team but there are also many problematic units who will affect support slot units as well.
What does their leader skill boost?
Leader skills (so far) can boost 4 things; HP, Attack, Defence and Crit chance. All of these are viable leader skills and have their uses, they also all have their counters.
Typically people will opt for Attack leaders and for events this is definitely what you should do for faster farming but in Legend arena or certain harder events, it is quite often best to choose HP or Defence.
Who does their leader skill boost?
Typically leader skills boost colours but there are certain characters where this isn’t the case and they boost something like a characteristic. You are going to want to fill the team with units that fit the criteria of the leader skill eg. Strength units in a Strengthteam
How much does their leader skill boost by?
There are 2 damage modifiers for Leader skills; Large and Extreme.
Extreme is the biggest boost currently in the game. Typically Large leaders boost more than one type and very few Extreme leaders boost more than one type.
Exceptions
There are certain times when you would ignore the active leader skill when selecting subs for the team. This could be so that you get more hard hitters in your team or a certain utility unit. People who have played OPTC in the past may be familiar with this in the instance of characters like “Golden Pound Usopp” or “Shiryu of the Rain”.
Passives
How do I know a units passive?
They are all listed on the database just click on a character’s name or image to see their character page, their passives are listed there.
Passives Vs. Leader Skills
Passives can make or break a team. In a lot of cases they are more important to your team than leader skills. A lot of the boosts found in passives are similar to leader skills but there are some key differences.
Passives can boost by:
Unspecified*
Small
Medium
Large
Extreme
*if a passive doesn’t have a multiplier modifier just assume it is smaller than the small modifier.
Passives can boost:
Type
Characteristic
Class
Series
Era
Passives can affect:
Defence
Attack
HP
Crit Chance
Speed
Ultimate Attack damage
Damage against a certain type, class, characteristic etc.
and much more
Passives can essentially have an effect on anything to do with the battle. This makes building teams a bit more complicated but all you have to do is read the passives before you slot someone into your team.
Not all boosts are equal!
A common misconception is that each multiplier modifier eg. Extreme, is a set value. This is wrong. In the cases of leader skills we haven’t found any cases where the values have differed however in the case of passives we have. Typically for a passive, the more specific the passive is, the more powerful it is. Let’s use an example;
Kaori Makimura’s Passive 3:
“Boost the Attack of 1980s era allies with the Protagonist characteristic by an Extreme amount”
Ai Amano’s Passive 3:
“Boost the Attack of allies with the Protagonist characteristic by an Extreme amount”
Even though both passives boost by an Extreme amount, Kaori’s boost is bigger because it’s more specific.
Summary
As the meta changes every couple of weeks and there is currently no “100% guaranteed best team in the game” it’s impossible for me to tell you a best team to make. You have to consider who is in your box focus on building a team that works with those units. 5* minimum for Legend Arena but Victory is much better. Overboost is super important when the ranks get higher.
When building teams always get the relevant skills to level 10, including the ultimate attack.
Legend Arena in general is aimed at the people with the meta units, if you don’t have them then just make the best team you can manage with your box and hope for the best.
Victory is a rarity within the game. I like to think of it as the equivalent of a 6* rarity for the game as that is essentially what it is. Below I am going to cover the different kinds of Evolution / Awakening in the game and what you need to perform said Evolution / Awakening.
2* -> 3*
The card will need to be max level to perform this Evolution. This Evolution will require any 2 characters that are 2* rarity.
The card changes from Bronze to Silver
The card art changes
A star is added to the star total
The outer glow on the name changes to a Blue colour
The outer glow on the star total changes to a Silver colour
The unit will gain a new skill
The unit will gain a new passive
The unit’s Leader Skill will improve
and of course the max stats and max level are increased.
3* -> 4*
The card will need to be max level to perform this Evolution. This Evolution will require any 3 characters that are 3* rarity.
The card changes from Silver to Gold
The card receives a background screentone effect
A star is added to the star total
The outer glow on the name changes to a Gold colour
The outer glow on the star total changes to a Gold colour
The unit will gain a new skill
The unit will gain a new passive
The unit’s Leader Skill will improve
and of course the max stats and max level are increased.
4* -> 5*
The card will need to be max level to perform this Evolution. This Evolution will require any 4 characters that are 4* rarity.
The card art changes
The card changes from Gold to Rainbow
Background text is added
The background screentone effect changes
The outer glow on the name changes to a rainbow colour
A star is added to the star total
The outer glow on the star total changes to a Rainbow colour
The unit will gain a new skill
The unit will gain a new passive
The unit’s Leader Skill will improve
and of course the max stats and max level are increased.
5* -> Jump
The card will not need to be max level to perform this Awakening. This Awakening will require the necessary medals from the First of the North Star event.
New background text is added to the card and the old text is removed
The area below the series logo is extended to the bottom of the card
The Gold Stars are replaced with Rainbow Stars
More green panels are added
The name, type flame and card background receive a prismatic overlay
The white band across the card is extended to fit the green panels and receives a new pearl effect finish
The card art changes and is now animated
The unit will replace it’s old Ultimate Attack with a new one
The unit will gain a new skill
The unit’s Leader skill will Change
In some cases the unit’s Characteristics will change
and of course the max stats are increased.
5* -> Victory
The card will need to be max level to perform this Evolution. This Evolution will require any 5 characters that are 5* rarity.
The background text is removed and a new quote is placed over the top of the card
The Gold stars are replaced with the Victory Logo
The area behind the series logo is replaced with a prismatic effect see through panel
and of course the max stats and max level are increased.
Victory -> Victory Jump
The card will not need to be max level to perform this Awakening. This Awakening will require the necessary medals from the First of the North Star event.
A new quote is added to the card and the old one is removed
The area below the series logo is extended to the bottom of the card
The Victory Logo is replaced with a Rainbow Victory Logo
The green panels are removed
The name, type flame and card background receive a prismatic overlay
The card art changes and is now animated
The unit will gain a new skill
The unit’s Leader skill will Change
In some cases the unit’s Characteristics will change
The unit will replace it’s old Ultimate Attack with a new one
and of course the max stats are increased.
Jump -> Victory Jump
The card will need to be max level to perform this Evolution. This Evolution will require any 5 characters that are 5* rarity.
The background text is replaced with a quote over the top of the character
The area behind the series logo is replaced with a prismatic effect see through panel
The Rainbow stars are replaced with a Rainbow Victory Logo
The Ore Collection text is also changed to a rainbow
The green panels are removed
and of course the max stats and max level are increased.
Event Characters
Event characters typically start at 3*. They use their own special evolution material to evolve from 3* to 4* to 5* and finally to Victory. The special evolution material is normally associated to the event it comes from and will be available in the event store, from event missions or as a stage clear reward for the event;
Eg. Gokudera uses dynamite as an Evolution item. You can get these items from the Katekyo Hitman Reborn event if it is on. You need:
3 x 3* Dynamite to evolve to 4* Gokudera
4 x 4* Dynamite to evolve to 4* Gokudera
5 x 5* Dynamite to evolve to Victory Gokudera
Fodder Characters
Fodder characters are currently only available from the Power Up Gacha. Fodder characters can only be summoned in their 2* or 3* rarity. These units cannot be Overboosted and can only be evolved to 4* rarity. They are evolved through the same method as any standard character.
Overboost is a power up / limit break for your character. Overboosting your character will result in significantly boosted stats, even more than the boost recieved from Victory evolution.
Where can I see a characters Overboost?
The Overboost Gauge can be seen on the character info screen in the character box.
How does the Overboost Gauge work?
This gauge is representative of the amount of Overboost this character has. If you fill all 6 parts of the gauge then the character will be 100% Overboosted. Each bar represents 100 Overboost Points so you need 600 Overboost Points to get to 100% Overboost.
How do I get Overboost?
There are currently 3 ways for a character to get Overboost;
Feed them Overboost Soda
Feed a character with Overboost to another character with matching type or name
Evolve a character using another character with Overboost and with a Matching type or name.
The only character that can’t get Overboost are the “Fodder” units in the Power Up Gacha but any named character in that gacha can get Overboost.
How did these characters get Overboost to begin with?
Characters will have a certain amount of Overboost depending on what rarity you obtained them at:
Obtained at 2* : 10 Overboost
Obtained at 3* : 30 Overboost
Obtained at 4* : 60 Overboost
Obtained at 5* : 100 Overboost
How can I transfer Overboost?
You can transfer Overboost by using a unit with Overboost as training material for a unit you want to give Overboost to. Alternatively you can use a unit with Overboost as Evolution material for a unit you want to give Overboost to.
How much Overboost is Transferred?
If a unit has the same name as the unit giving Overboost to it, then 100% of the Overboost will be transferred:
Naruto Uzumaki and Naruto Uzumaki will be able to transfer 100% of their Overboost to one another
Son Goku and Son Goku will be able to transfer 100% of their Overboost to one another
If characters don’t have the same name but do have the same type then 10% of the Overboost will be transferred.
Son Gohan and Son Goku will be able to transfer 10% of their Overboost to one another
Son Gohan and Son Goku will not be able to transfer any of their Overboost to one another
Who should I Overboost?
The top priority for Overboost will depend on your account. Personally I prioritized Jump Units and my Vs. Battle team over anyone else. Bear in mind that Overboost is a little hard to come by right now, so you have to choose carefully, don’t be afraid to ask if a character is a suitable candidate for Overboost.
Tutorial Missions have been replaced by Beginner Quests – anybody can attempt these and they will provide lots of rewards! Clear the missions on each page to unlock the next page! The challenge will get progressively harder but the rewards improve too!
Page 1 Missions
Page 1 Clear Reward – 5 Character Gacha Tickets
Clear Chapter 1 Stage 4 of Jump Story mode – 400 Memorial Stones
Use any skill 5 times – 50k Gold
Use any Ultimate Attacks 5 times – 400 Memorial Stones
Summon for Scene Cards 9 Times – Power Up gacha ticket x10
Summon on the Power Up Gacha 10 Times – 50k Gold
Strengthen a character twice – Power Up gacha ticket x10
Consume 35 Stamina on quests – 600 Memorial Stones
Page 2 Missions
Page 2 Clear Reward – 5 Character Gacha Tickets
Summon for Scene Cards 15 Times – 100k Gold
Clear Chapter 2 Stage 6 of Jump Story mode – Son Goku x1
Evolve a Character – Power Up gacha ticket x10
Summon on the Power Up Gacha 20 Times – Son Goku x1
Raise the Overboost Gauge of a character* – 500 Memorial Stones
Summon for Scene Cards 20 Times – 100k Gold
Clear Chapter 2 Stage 11 of Jump Story mode – Power Up gacha ticket x10
*Unit must be fed as strengthening material, Boost Soda and evolution feeding don’t count
Page 3 Missions
Page 3 Clear Reward – 5 Character Gacha Tickets
Login for a total of 2 days – 20 Stamina Bottle x1
Evolve 2 character cards – 500 Memorial Stones
Change Vs. Battle deck – 100k Gold
Win twice in Vs. Battle – 500 Memorial Stones
Summon for Scene Cards 30 Times – Power Up gacha ticket x10
Add 10 people to your follower list – 100k Gold
Clear Chapter 3 Stage 6 of Jump Story mode – Power Up gacha ticket x10
Page 4 Missions
Page 4 Clear Reward – 5 Character Gacha Tickets
Change your Deck Leader* – Power Up gacha ticket x10
Summon on the Power Up Gacha 40 Times – 500 Memorial Stones
Evolve 3 character cards – 500 Memorial Stones
Summon for Scene Cards 40 Times – 100K Gold
Add 20 people to your follower list – 100k Gold
Clear Chapter 4 Stage 2 of Jump Story mode – Power Up gacha ticket x10
Raise a character’s skill level once – 100k Gold
*Standard deck for events and story not Vs. battle deck, back out and back in after switching leaders
Page 5 Missions
Page 5 Clear Reward – 10 Character Gacha Tickets
Login for a total of 3 days – 20 Stamina Bottle x1
Evolve 4 character cards – 500 Memorial Stones
Equip 1 Koma to a unit – 500 Memorial Stones
Summon for Scene Cards 50 Times – 100K Gold
Clear Chapter 4 Stage 10 of Jump Story mode – Power Up gacha ticket x10