This is a work in progress to attempt to put all the terminology from the game together.
Bear in mind that for many of the translations we do not use the literal translation but the thing that best suits the situation eg. All Rounder is what we have translated “万能” as, however, “Universal” would be more accurate. We went with All Rounder because we already use the term “Universal” for Universal Scrolls.
There are a lot of characteristics in this game so I have put them in their own list which can be found here
These scrolls are used to increase the level of a skill. Every character in the game (so far) has 10 skill levels. Each level up will lower the cooldown of the skill by 1 second. Some skills also grow in power / potency or gain new abilities as they are levelled up.
Skills scrolls come in 3 sizes (Small [小], Medium[中] and Large[大]):
Scrolls come in 6 classes. One for each of the character classes in the game and one universal class. The universal scrolls are used by every character alongside the scrolls of their own class.
Scrolls can be farmed from the daily scroll events and they also are normally included in the points shop for most events. Universal scrolls are also available as a drop on the daily scroll events but you will need a lot of them so you will need to also get them from clearing the daily missions, they will also be available from the Legend Arena store.
Every character has a set of 4 stats:
Leader skills are broken down into 3 parts:
So far we have only seen leader skills boost four things:
These four things can also be boosted by passives which typically are more complex than leader skills
This will most likely change in the future but currently we have only seen 2 different groups get boosted by a Leader Skill:
Multipliers will typically appear towards the end of a boost or reduction and will be accompanied with the text “アップ” – UP.
Below are the multipliers in descending order of power:
There are also instances where a boost or reduction will have no value and will simply have the text “アップ” – UP, with no multiplier text next to it.
I’m going to break down a leader skill here into its parts to show how the informations above applies to a leader skill
Leader Skill: 速・カ・体属性の最大HP大アップ
So we translated this leader skill as:
UP Large Maximum HP of Attribute (Type) Agile and Strength and Physical
That translation by itself is fine but to make it a bit clearer we have this translation in the database as:
Boost the HP of Strength, Physical and Agile units by a Large amount
Let’s try another:
Leader Skill: 心・体属性の攻撃力特大アップ
So we translated this leader skill as:
UP Extra Large Attack Power of Attribute (Type) Heart and Physical
We have this translation in the database as:
Boost the Attack of Heart and Physical units by an Extreme amount
Buff / Debuffs in this game can be split into 2 categories
A status condition is similar to status conditions in a game like pokemon, they don’t affect your stats but affect you in some other way:
A stat condition is a condition that has a direct impact on a unit’s stats, it can either boost or reduce the stats of a unit:
Medals are required to Jump Awaken units. There are two types of medals:
Era medals are used to Jump Awaken units from the era they are from, Series medals are used to Jump Awaken units from the series they are from. Both can be obtained from events.
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